


To learn how to load, apply, and render VRScans on the different host platforms, visit the corresponding pages:ģDsMax / SketchUp / Maya / Rhino / Revit / Modo To download VRscans materials, open the VRscans Library.Īdvantages: The final rendering result of the VRScan material is the same across all supported host platforms.ĭisadvantages: The VRScans Library pr ovides more than 1000 materials however, there is still a small chance to not find the materials you are looking for.įor more information regarding VRScans, see VRscans Documentation and VRscans Key Features page.

Since they are delivered as a separate file format, these shaders produce identical results in all supported platforms without any additional tweaking. VRscans are physically accurate scanned materials developed by Chaos Group, which can be rendered in any V-Ray integration. How can artists that work on different host platforms work on the same project?.How to transfer scenes from one host platform to another?.How to transfer materials from one host platform to another?.For more information on Installation and Licensing, click here. Those with existing Online Licenses will have the VRscans license added to their accounts. Those who already have a dongle for V-Ray will have their VRscans license added to their existing dongle which can be updated easily, as shown in the next section of this page. VRscans is licensed the same way V-Ray and uses either the hardware dongle-based license or the new Online Licensing System. However, to use VRscans material in a scene, a separate license for the VRscans plugin must be available through your USB dongle or Online account for rendering. VRscans do not need to be installed and are already installed with the typical V-Ray for 3ds Max or V-Ray for Maya installation. V-Ray for Revit (partial support please contact ) VRscans is currently installed with V-Ray on the following platforms: This enables a high level of accuracy for visualizing real-world materials in renders. VRscans is combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings.
